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Filled with more than 50 games designed to improve family relationships and social interactions, this book will help parents teach their children 12 basic skills--including listening, making appropriate requests, following directions, problem solving, and respecting boundaries--that will reduce sibling rivalries, eliminate whining and tantrums, stop interruptions, and decrease arguing, backtalk, and insults. The games are presented in an easy-to-follow...
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The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues...
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"Fun easy games for parents and teachers to play with kids of all ages Play is increasingly recognized by neuroscientists and educators as a vital component in brain development, academic success and learning social skills. In this inspiring and useful resource, Barbara Sher provides step-by-step directions for how to use children's natural interests at different stages of their development to help them develop a wealth of sensory motor and social...
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Games and activities are a great way for children with special needs to learn important skills. This book provides inspiration and guidance for special education teachers, teaching assistants, parents and carers on how to use lively and engaging play ideas to foster learning and development. Targeting key skills including listening, self-awareness, movement, creative thinking and relaxation, each game has been developed with the capabilities of children...
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With fascinating experiments, models, and demonstrations, this scientific survey provides a vivid exploration of natural phenomena. Ideal for budding earth scientists, this in-depth resource demonstrates how to build a seismograph to record a simulated earthquake, compare pressure waves and shear waves the two types of ground shocks with a Slinky, and replicate a tsunamis destructive effect on a coastline built in a bathtub. The chapters answer questions...
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Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example,...
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"Packed with fun, creative and multi-sensory activities, this resource will help children and teenagers with dyslexia become successful learners across the curriculum. The authors provide over one hundred tried-and-tested fun and imaginative activities and ideas to unlock the learning of children and teenagers with dyslexia in creative ways. The book is split into parts addressing literacy, numeracy, learning and cross curricular subjects. With fun...
10) Fun baby learning games: activities to support development in infants, toddlers, and two-year-olds
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"Parents and caregivers often seek ways to stimulate their little learners, but don't know where to start. While many conveniences have come our way in the digital age, none has made the process of guiding children through their years of growth and development any quicker, easier or less complex. Fun Baby Learning Games brings a new approach to having fun and learning. Incorporate theory and research-backed activities in a fun and engaging way. Help...
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Full of fun, practical games and activities accompanied by charming cartoons for children aged 7 to 13 with dyslexia, this book makes learning easy and entertaining. Written by a dyslexic tutor for dyslexic students, the tips are embedded in first-hand experience and will inspire and motivate any reader to aim high.
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Designed for teachers of children in the early years. Activities are planned to meet the objectives for each stage of development, particularly between 36 and 60+ months. This Little Book is packed with games for wet days, hall times, and just being together! It contains a collection of both familiar and brand new games for small and larger groups of children, all of which can be played using low cost and easily accessible resources.
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If you want to focus children's attention, you first have to capture their interest. Attention Games is filled with interesting and child-tested activities that can help children of all ages become better at focusing and paying attention. By sharing the upbeat, joyful activities in Attention Games, you can enhance your child's intelligence, boost his confidence, increase his ability to concentrate on one thing for long periods, and show that you care....
14) Classroom games
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This newly revised edition describes how teachers in early schools often had limited supplies with which to teach the students. Classroom Games describes the fun and creative activities that teachers employed to teach students good behavior as well as the three R's. Explore games that made learning fun involving: spelling and creative writing; arithmetic; geography, history, and art; music; holidays; and scavenger hunts.
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Dive into fun with the Learn & Spin Aquarium. Press the blue water spout and watch it spin, light up and play music. Each time the plunger is pressed you will hear a phrase, a playful sound or a short tune. Listen to cheerful songs sung by the crab, fish and starfish. Let's play with our ocean friends! 2 AA batteries required.
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" ... Walks you through the process of designing and building immersive learning environments using the framework of the familiar ADDIE model. In this book, you will learn how to: Discover a framework for thinking in terms of immersive learning design; Outline the process of designing for immersion; See real examples of organizations that have applied these principles to solve learning and performance challenges."--
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"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in...
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Kids will have fun learning, reading along with books, testing their knowledge, and building a solid foundation for preschool and kindergarten. This pack includes apps that have won industry awards including Best Mobile Game, Bologna Ragazzi Digital Award, Children's Technology Review: editor's choice and more. Practice letter recognition and early literacy skills. Count, sort, and learn basic math skills. Discover shapes and colors. Use imagination...
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